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Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12 | Shawn Hargreaves | DirectX Dev Day

1 Views· 03/24/20
Aryel Narvasa
Aryel Narvasa
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The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the geometry processing pipeline, unlocking a new level of flexibility and performance. This talk will share details about what they are, how they work, and how to get started using these exciting new capabilities.

About the speaker:
Shawn Hargreaves is the dev lead for Direct3D. He previously spent a couple of decades working on an assortment of games, tools, APIs, frameworks, and operating systems.
www.shawnhargreaves.com

About DirectX Developer Day: https://devblogs.microsoft.com..../directx/announcing-
Specs: https://microsoft.github.io/DirectX-Specs/
Samples: https://github.com/microsoft/D....irectX-Graphics-Samp
PIX on Windows supports all DirectX 12 Ultimate features: https://devblogs.microsoft.com/pix/download
Contact us: https://discord.gg/directx

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